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You can get everything you need: training, spells and supplies. The biggest town in the northeast of Avernum. The caves in this area do not have many difficult wandering monsters. There is however another way of learning this important spell.įormello and Motrax should be visited relatively early. Here you can recover the rare tome for Mairwen after which she will teach you Dispel Barriers. It is a good idea to try this cave as soon as possible. This fort is on an island in the lake to the south of Dranlon and west of Cotra. There is a hidden Cave north of Cotra which is broken and requires 6 crystals to repair it. You will however have to come back later in order to complete the last parts.įort Dranlon is right on the front line with Sliths in the west, Giants to the northwest and Aranea to the North. The first part is not very difficult to get through. This is an interesting little cave where you can not only complete two jobs and pick up a bit of loot but also learn a level 3 spell. You can however pick up some good loot and, if you are strong enough, recover part of the Demonslayer.
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If you cannot beat the Nephilim warriors camped outside, you will not be able to kill the chieftain in the dining hall and free the prisoners. This dungeon is a bit difficult for a low level party. Mayor Steele in Cotra asked you to free some prisoners that are locked up here. As well as some good loot and a key, you can get a reward from Captain Johnson in Fort Duvno Goblins are building a fortress in this cave for the Nephrim. None of the brigands are too diffucult for a low level party. The mayor will give you some quests and Jason gives a good price for the loot you have picked up on your missions.Ī good place to cut your teeth on, as newly fledged adventurers. This is a good place to sell any items you have picked up and to buy a boat. There are some people who will become important later in the game, so you will have to visit this town fairly often. It is important to talk to every one here. You can complete your first quest (find Anastasia) and get some missions. There are a lot of people here to talk to. Do not forget that stealing is no crime unless you get caught! Then off to the nearby towns Silvar, Cotra and Duvno. The few wandering monsters (mainly nephilim and bandits) are relatively easy.Īfter escaping from the cellars, you should talk to Tor and Thairl and then explore the town a bit (also outside the walls). After leaving Fort Avernum it is a good idea to explore this cave. There is also an Alpahbetical List of the towns and dungeons followed by a List indexed by the numbers on the "World Map" in the Hints Book. Outdoors there are many Special Encounters.
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From there, the player will gain the ability to Fly. For instance, Obtaining the Orb of Thralni in Avernum 3 requires the player to teleport to nearby where the item was taken from, and to fight off members of the Cult of the Sacred Item until reaching the objective. Finding one of these typically involves a Quest of major or minor proportions. Artefacts are rare or unique Items that are found throughout Avernum and the Surface.